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Friday, the 25.February 2005 at 09:31:05 |
Tass |
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Wie angekündigt, gab es in der Nacht das Update für Steam . Es erschienen verschiedene Bugfixes, ein neues CT-Model sowie die Maps cs_compound und de_Train für Counter Strike:Source.
Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
February 24, 2005, 5:21 pm · cliffe
Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch updates are available and will be applied automatically when Steam is restarted. The changes include:
Counter-Strike: Source
- New hostage rescue map cs_compound
- Added Source version of de_train
- Upgraded version of the CT player model
- Location names are shown in radio/team chat, and under the radar
- Server tickrate can be specified with -tickrate
- Added radio command aliases
- Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
- Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
- Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
- Bots are balanced before humans with mp_autoteambalance
- Bots can open simple +use doors
- Bots change their names to match the prefix when bot_prefix changes
- Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
- Bots won’t throw grenades if something is blocking their throw
- Bots are better at only breaking objects that are in their way
- Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
de_piranesi - bots avoid the breakable crates better.
- A bomb exploding just as the round restarts no longer kills players at the start of the next round
- Grenades being thrown when the player dies no longer disappear
- Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
- Players’ arms and hands can be hit by bullets now
- Target ID font is proportional, and it doesn't resize incorrectly after a resolution change
- Overviews don't show player locations when mp_fadetoblack is on
- Players with spaces in their names can be selected in the spectator GUI
- Observers can change their name at round restart
- Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn |
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 So far 2 comments have been written to this news!
| Friday, the 25.February 2005 at 13:43:19 |
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| Friday, the 25.February 2005 at 16:07:51 |
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ich würde sagen
das wird lange nacht heute
train auf css zoggen
JAAAA |
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