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Current Leagues:
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Friday, the 25.February 2005 at 09:31:05 |
Tass |
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Wie angekündigt, gab es in der Nacht das Update für Steam . Es erschienen verschiedene Bugfixes, ein neues CT-Model sowie die Maps cs_compound und de_Train für Counter Strike:Source.
Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
February 24, 2005, 5:21 pm · cliffe
Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch updates are available and will be applied automatically when Steam is restarted. The changes include:
Counter-Strike: Source
- New hostage rescue map cs_compound
- Added Source version of de_train
- Upgraded version of the CT player model
- Location names are shown in radio/team chat, and under the radar
- Server tickrate can be specified with -tickrate
- Added radio command aliases
- Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
- Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
- Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
- Bots are balanced before humans with mp_autoteambalance
- Bots can open simple +use doors
- Bots change their names to match the prefix when bot_prefix changes
- Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
- Bots won’t throw grenades if something is blocking their throw
- Bots are better at only breaking objects that are in their way
- Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
de_piranesi - bots avoid the breakable crates better.
- A bomb exploding just as the round restarts no longer kills players at the start of the next round
- Grenades being thrown when the player dies no longer disappear
- Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
- Players’ arms and hands can be hit by bullets now
- Target ID font is proportional, and it doesn't resize incorrectly after a resolution change
- Overviews don't show player locations when mp_fadetoblack is on
- Players with spaces in their names can be selected in the spectator GUI
- Observers can change their name at round restart
- Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn |
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Wednesday, the 23.February 2005 at 09:17:31 |
Tass |
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| DoD:Source Beta kurz vor der Veröffentlichung |
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In einer Mail kündigte Doug Lombardi (Valve) das Erscheinen von Day of Defeat:Source Beta an. Das Spiel wird im Frühling erscheinen. Ein genauer Release-Termin wurde nicht genannt.
Day of Defeat: Source Approaching Beta
Day of Defeat: Source, Valve's World War II-themed multiplayer action game, is approaching beta and will be available early this spring via Steam. A team-based multiplayer game that cast players in the Axis vs. Allies battles of Western Europe circa 1944, Day of Defeat: Source leverages the power of the Source engine to introduce integrated physics simulation technology, all new audio, updated maps, enhanced effects and more. More information about Day of Defeat: Source will be released in the coming weeks. For more information on Steam, please visit www.steampowered.com
(Doug Lombardi) |
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Friday, the 18.February 2005 at 21:00:07 |
74er |
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Die ESL hat heute einen MR15-Night-Cup veranstaltet (und ist auch immer noch dabei).
Leider kam für uns das Aus schon in der 1. Runde durch ein 9:16 gg. All Your Bases auf de_aztec.
Desweiteren sind wir aus der CO-Ladder ausgestiegen, unsere letzte Platzierung war da Rang 26. |
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Friday, the 18.February 2005 at 09:21:03 |
Tass |
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Heute Nacht bescherte uns das aktuelle Steamupdate unter anderem eine neue HL2 DM-Map mit dem Namen dm_steamlab, sowie die neuen Waffen SLAM, Stunstick and Crowbar. Weiterhin wurden einige Fixes an der Source-Engine vorgenommen.
Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:
Half-Life 2: Deathmatch:
- Added SLAM, Stunstick and Crowbar
- Added dm_steamlab
- Fixed game_score entity not awarding points
- Added team specific spawn points ( info_player_combine, info_player_rebel)
- Optimized weapon firing effects bandwidth usage
Source SDK:
- Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)
- Added ability to create new shaders. See Authoring Shaders In Source for documentation
- Added new tool and source code of DemoTool.exe -- which shows the high-level structure of .dem files
- Added source code for Source Model Viewer included (src\utils\hlmviewer)
- Added source for Half-Life 2's Airboat model
- Fixed issues with Steam account names with ".."
- Fixed FacePoser flex sliders
- Hammer limits framerate in 3D views to 300fps -- eliminates overheating problems
Source Engine:
- Fixed screenshots/save games being saved in the wrong place
- Fixed hang in rcon server
- Fixed server crash where banned players could retry/cancel quickly during connection
- Fixed crash when a user specifies a heapsize that is too large
- Fixed "play" command crashing on dedicated servers
- Fixed bspzip'd assets in maps not loading properly
- Added FCVAR_CHEAT to r_shadowids
- HLTV port/server can be completely disabled by command line parameter "-nohltv" |
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Sunday, the 13.February 2005 at 13:23:14 |
74er |
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| Der Cup - Das Viertelfinale |
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In der Runde der letzten Acht im ESL-CS:S-Vorbereitungscup 1 treffen wir auf einen der Top-Favoriten im Wettbewerb, die UTOPIANER.
| Termin: | Mo. 14.02.05 20:00 | | Map: | de_cbble | | [S@W] CS:S-Fun [07 : 08] U` | | [S@W] CS:S-Fun [02 : 13] U` | | Endstand: | (Matchlink) | | [S@W] CS:S-Fun [09 : 21] U` | | Lineup: | 74er, Hering, laZee, Root, Tass |
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Friday, the 11.February 2005 at 16:52:57 |
Shurakai |
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Der Stylo feiert heute sein Wiegenfest.
Daher gratulieren wir alle ganz herzlich und feier nicht so viel :)
HAPPY BIRTHDAY STYLO !!! |
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Wednesday, the 9.February 2005 at 12:21:52 |
74er |
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| Der Cup - Das Achtelfinale |
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Die Runde der letzten 16 (von ursprünglich 128 Teams) des ESL-CS:S-Vorbereitungscup 1 hat der Fun-Squad der Sägen erreicht. Hier erwartet uns aber ein scheinbar übermächtiger Gegner, noch dazu auf dessen Home-Map. Aber evtl. gelingt ja die Sensation. ;)
| Termin: | Mi. 09.02.05 20:00 | | Map: | de_dust2 | | [S@W] CS:S-Fun [09 : 06] JFF | | [S@W] CS:S-Fun [06 : 09] JFF | | Overtime: | | | [S@W] CS:S-Fun [04 : 01] JFF | | [S@W] CS:S-Fun [03 : 02] JFF | | Endstand: | (Matchlink) | | [S@W] CS:S-Fun [22 : 18] JFF | | Lineup: | 74er, kRush, laZee, nHase, Root |
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Monday, the 7.February 2005 at 13:14:56 |
74er |
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Im ESL-CS:S-Vorbereitungscup 1 steht erfreulicherweise die 3. Runde für beide Squads an:
| Termin: | Mo. 07.02.05 20:00 | | Map: | de_piranesi | | [S@W] CS:S-Fun [12 : 03] TeamKR | | [S@W] CS:S-Fun [14 : 01] TeamKR | | Endstand: | (Matchlink) | | [S@W] CS:S-Fun [26 : 04] TeamKR | | Lineup: | 74er, kRush, laZee, Root, Tass | | [S@W] CS:S-simply [05 : 10] atr|css | | [S@W] CS:S-simply [08 : 07] atr|css | | Endstand: | (Matchlink) | | [S@W] CS:S-simply [13 : 17] atr|css | | Lineup: | Blue, K3nj1n, Shurakai, sTyLo, KillerRuebe |
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Wednesday, the 2.February 2005 at 11:58:57 |
74er |
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Nach dem erfolgreichen Abschneiden unserer beiden Squads in der ersten Runde des ESL-CS:S-Vorbereitungscup 1 steht nun die nächste Runde an:
| Termin: | Mi. 02.02.05 20:00 | | Map: | de_chateau | | [S@W] CS:S-Fun [12 : 03] pX | | [S@W] CS:S-Fun [12 : 03] pX | | Endstand: | (Matchlink) | | [S@W] CS:S-Fun [24 : 06] pX | | Lineup: | 74er, laZee, nHase (kRush), Root, Tass | | [S@W] CS:S-simply [09 : 06] [LoD] | | [S@W] CS:S-simply [09 : 06] [LoD] | | Endstand: | (Matchlink) | | [S@W] CS:S-simply [18 : 12] [LoD] | | Lineup: | Beamex, Blue, Fr3ak, Hanne-x, sTyLo |
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Tuesday, the 1.February 2005 at 22:22:19 |
Tass |
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| 1. ESL DoD War gespielt ... |
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... und GEWONNEN !!!
Heute haben Wir unser Einstiegsmatch in der ESL gespielt. Unser Gegner war von Anfang an sehr offensiv und hat Uns schon nach einigen Minuten in Angst versetzt mit 2 rasanten Fullcaps.
Aber Wir haben dann doch noch ein Paar Punkte herausholen können und sogar das Match mit 902:671 gewinnen können.
Damit sind Wir nun mittendrin in der ESL.
User Dank geht nochmal ans Team.noPG für dieses nette und faire Game. |
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